Our work is driven by a methodological approach termed
Design-based Research (DBR), which aims to improve education or training practices through iterative analysis, design,
development and implementation of effective interventions. It involves collaboration amongst researchers and practitioners in
real world settings. We are investigating how auditory perceptual learning, educational technologies, and computer-based games
can be combined into an approach to training that is personalised to individual needs and preferences and can be delivered
outside the laboratory, on home computers or mobile devices. The approach reconsiders how auditory training is delivered as a
life-long and life-wide intervention, by establishing a clear distinction between auditory testing and auditory training.
The work focuses on: (i) designing multiple casual games for training on a range of specific auditory tasks, (ii) defining
user-centred adaptive methods of delivery suitable for micro-adaptation (at the level of human-computer interaction),
meso-adaptation (at the level of game structure) and macro-adaptation (at the level of training intervention), (iii) deploying
casual games within an intervention-based and user-centred web platform.
The long-term vision is to generalise experiences to design into guidelines, principles, shared software components, and authoring toolkits, open to the wide game development and auditory training community for contribution to an open-source repository of auditory learning games.
