3D-game for TUNing hEarINg aids (3D Tune-In): Connecting Hearing Aid Stakeholders with Digital Game Designers

Members of the general public are welcome to attend our seminars. However space is limited so if you would like to attend, please ring Sandra Smith at least 24 hours prior to the seminar on 0115 823 2634 to reserve a place. If Sandra Smith is unavailable contact Jan Kelly on 0115 823 2617 or contact reception on 0115 823 2600.

17 October 2016

Presenter(s): Dr Lorenzo Picinali
Time: 13.00 -14.00
Location: NHBRU, Meeting Room 1

Abstract:

3D Tune-In is a Horizon 2020 funded project that brings together the relevant stakeholders from traditional gaming industries (SMEs - Reactify, Vianet, XTeam, Nerlaska), academic institutes (Imperial College London, De Montfort University, the University of Nottingham, the University of Malaga); a large European hearing aid manufacturer (GN); and hearing communities (through Associations - Extra Care, Hearing Link, Action Deafness, Accesibilidad y Personas Sordas and Ente Nazionale Sordi) to produce digital games in the field of hearing aid technologies and hearing loss in children and older adults, addressing social inclusion, generating new markets and creating job opportunities.

The project aims to develop digital games and applications that utilise 3D visual and audio technologies, and which are specifically targeted towards the population of hearing aid users in Europe. These serious and leisure games and applications will contribute towards educating hearing aid users about the various functionalities of their hearing aids and how a more accurate calibration of these functionalities might contribute to a better quality of hearing in different sound environments. They will also contribute towards educating the wider population about hearing loss issues and how hearing loss can impact on daily life. Moreover, a novel audio rendering engine specifically directed towards individuals with hearing loss is being developed (the 3D Tune-In Toolkit) in order to create a series of components (e.g. 3D audio engine, hearing aid and hearing loss simulators, etc) to be used in the games and applications.

The project is in the middle of the second year of activity in which game and application designs are being developed and refined through an iterative process involving the input of all relevant stakeholders. In the seminar the project will be described in further detail, focussing on the 3D Tune-In Toolkit (including a brief overview of a side-study on Head Related Transfer Function adaptation) and on the 3D Tune-In Applications. Two demos will be available to the audience after the presentation.

Biography
Lorenzo Picinali is a Senior Lecturer in Audio Experience Design, and the Director of Undergraduate Studies in the Dyson School of Design Engineering. In the past years he has worked in Italy (Università degli Studi di Milano), France (LIMSI-CNRS and IRCAM) and UK (De Montfort University) on projects related with 3D binaural sound rendering, interactive applications for the blind, audiology and audiometric techniques, hearing aids technology, audio and haptic interaction and, more in general, acoustical virtual and augmented reality. Lorenzo is currently the module leader for DE1-MEM Engineering Mathematics, and a tutor for the GID and IDE MA/MSc programs at Imperial College London, in collaboration with the Royal College of Arts. He is the scientific coordinator of the EU-H2020 3D Tune-In research project.